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Albionmall.com Launches Sale Of cheap Albion Online Silver

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POE: Double charge generation is actually quite interesting

I see lots of folks being snide jackasses to folks voting for Option 2.

I voted for Option 2 – because I love the Raider ascendancy and saw this as a potential enabler for a lot of interesting Raider builds. Yes yes, ‘there’s a flask for that’. Perhaps I want to use my flasks for something else? Folks going on about how awesome the Bleed/Blind is because Blind is so rare…hey, guess what? They have a flask for that, too! They have a flask for most everything! Maybe I don’t want to run silver flasks on everything?

Option 1 is interesting, but it’s not build-enabling. It adds some Dodge (always nice to have, and dismayingly rare. This is easily my second-favorite option for the belt, buut…), some universal attack leech (nice, but increasingly available across the board, especially for the Duelists and Rangers the belt is generally targeted at), and some Maim (does anyone even care about Maims, given the instasplode meta?) All of which are neat with the POE Chaos Orb, and they help reinforce otherwise-dubious warcries…but none of that is build-enabling. You can’t do anything new with it. Not really. It’d be a great choice for Dodge builds that’d get an extra 10% attack dodge stacked on top of everything else they do, but Dodge builds already exist.

Option 3 is boring and a poor build choice. 20% chance to bleed means you need a fast-attacking or multihit skill to proc the thing reliably, which means many small hits instead of one big one, which means weak Bleeds. 20% Blind against Bleeding targets is only useful if you can reliably Bleed targets, which you can’t do with the belt alone. You’d need another Bleed source to make use of it, and frankly? They have a flask for Blind on command, and Stibnite flasks are more fun and overall more useful than Silver flasks anyways.

Double charge generation is actually quite interesting. You could run an Oro’s Sacrifice Flicker build off an Ignite gem alone – or forego the Ignite gem for more damage, run on nothing but the Ignite chance from Oro’s and a Flammability curse if you have to, and still maintain Multistrike Flicker without any trouble. Double Endurance charges doesn’t help much, but it could be used similarly to help fuel a Duelist-based Vigilant Strike build, if someone wanted to be particularly funky. Also works well with Gladiator’s Outmatch and Outlast, which wants to build up to max Frenzy and Endurance charges both and stay there as long as it can.

Alas, double charge generation also empowers Discharge, and frankly it’s time Discharge earns a 2s cooldown so it can stop obsoleting the rest of Path of Exile. Until then…prolly not the best choice?

Onslaught on Fortify, though? Raider gets easy access to Onslaught to fuel its Veil and Chase abilities even during boss fights, where Onslaught is otherwise often difficult to obtain (outside the mechanically uninteresting and short-term-only Silver flasks). Slayer, with its stun chance bonuses to Buy POE Chaos Orb, also gets much easier access to both Fortify and now Onslaught with it. Onslaught on Fortify opens the belt up to anyone who might be able to benefit from both buffs – i.e. everyone – who has a way to generate the latter – i.e. most everyone.

Is it the perfect belt for every build? No, of course not. Do Champions get to equip it and basically say screw-you? Yeah – but they get to say screw-you whenever they want anyways. Is Onslaught-on-Fortify the most versatile and build-enabling option on the list? I’d say so, yeah.

Also. Question. Does not Iron Reflexes set evasion chance to 0, not evasion rating? I’m pretty sure your evasion rating remains just fine; it’s just decoupled from both Dexterity and your actual evasion chance. If that’s the case…wouldn’t the belt’s attack speed per 300 of AR/Evasion be completely unaffected by Iron Reflexes?

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Trove: On the portal there is posted the suggested level for that world

Imagine you’re working for a moving company, and you have a partner (leecher) who you’re forcefully paired with. Now you have to move a 20 foot box truck worth of furniture (the dungeon) into a house. This partner is a bit weaker than you, but completely able to do something, even if its to take a tiny load (enemies) of weight (damage) off of your back, and help you move a 100lb solid wood dresser. I’m sure a reasonable person could agree that even the partner being able to lift 20% of that dresser would help alleviate some of the work for you.

Now this partner decides to pull up a chair, and start drinking cool ice-t while watching you do all of the load, not even thinking of picking up the tiny 20lb nightstand. At the end of the day, the truck is finished, but you had to move all of the Trove Flux. You return back to your office, and find out both of you just got paid the same amount, and sometimes they even get paid (loot) a little extra, because the boss (Trion’s RNG) likes him.

Would you be upset? I would be. In fact this is a real life situation I’ve been in, where I got the guy fired. This is what leeching is like. Now let me say, I don’t mind helping people at all. I’ve carried mannnnnnnnny people through STs before, and did dungeons with them. What I don’t like is random people whom just start following you during normal non-challenge farming, and then just sit on the dungeon waiting for the loot to drop.

Now I know all of us have a time we’re too weak to do much of anything, but you know what I did? I asked the people if it was ok to join them and leech. Majority of those times too, I tried to help or died trying. The important thing is you at least tried. Who knows, if you try, you may find out you’re not as weak as you thought. You don’t get anything in real life by sitting on your butt.

No. No, and no. Ask yourself this, if the person leeching was not there would your experience differ in ANY way? Would enemies be easier or harder? Would you get more loot? No, you would not. You also can’t factor in that they get better loot either because the entire loot system is RNG based so that has absolutely nothing to do with fighting or not.

At the end of the day you are just someone butt hurt about someone else for whatever reason not fighting in a dungeon. It doesn’t have any effect on you, not in how fast you do the dungeon, not in the loot you get, nothing. There is no downside at all to them doing this, in regards to your game play.

On the portal there is posted the suggested level for that world. Experience is capped based off your level. You can go into a portal 1 level range higher then your level and not get capped. With the introduction of gems it is easy to get a lot more PR then the level needed for a world. Not uncommon for a level 20 to have 2500+ PR or more and can get into U7 but be capped U6 levels through the Trove Flux for sale. Now to get the better gem boxes it is best to go to the higher PR world you can get to and tag along and help the group, faster dungeon completion means more exp.

keep copy pasting that as much as you want, it’s not going to add anything to your point. And it doesn’t even answer the question in any way. Does them NOT being there do anything to you? Is there a difference between them not being there, and them leeching? Does your experience at all change between them leeching and them being gone?

If they are not even there the dungeon is going to be however hard it is, if they are leeching there the dungeon is STILL going to be just as hard as before. The difficulty does not change in any way. So again, at the end of the day you are just upset about someone doing something that has little to no impact on your experience in the game.

now i know this is more of a “helpful guide for all the bad leechers” and less of a “how to prevent leeching” thread, but i just had an idea while reading it that might help at least make leechers help a little.

you can only get loot and xp if you do x% of the dmg to the boss. you would still be getting progress for your challenge, and this feature would be disabled in everdark and st’s. i feel 10-20% would be ok for this, as unless you are leeching off of a extremely op guy in u9, bosses wont die that quickly so you can get your dmg in, even if you are not the highest pr.

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Trove: how materials get added into the game

The crazy thing, is that you have to separate how materials get added into the game, and how flux gets added into the game. I do not have huge issues with multiboxing for materials like sunlight bulbs on multiple accounts. That still takes effort and farming, as you still have to run around and gather items.

The issue that I see, is that people are mass ‘alt farming’ as now it is very encouraged. Requirements are stupidly simple.
Get 7 sets of gear, and as many alts as you wish. Level up each alt to 10, slap on crap gems you got while getting to 10, and level them up, and POW, you can run every hard mode shadow tower.

Have your main do shadow tower runs, and you will net 12 titan souls per run, per account. Multiply that x7 (for each alt) and WOW, you get 84 titan souls for running three shadow towers. Need more alt power? Run hard DOTM for 4 empowered gems!
Remember you do not need your alts to run the entire tower, just invite each alt to the boss room, and then have your main kill it!

That is 28 titan’s treasures per run. At an average of 9k each, means that you just created a quarter of a million flux to the economy.

Need more Trove Flux? Keep adding alt accounts! Remember you only 7 sets of gear in total, so store the gear in one club chest that only you have access to, do another hard run, and get yourself another quarter of a million flux!

How long would it take you to create a quarter of a million flux in the game with just one account? If you said ‘market’ that is incorrect. You cannot create and add flux to the economy in this way. The flux only changes hands.
Huge difference here.

You want to know why patron is increasing, as well as many of the other ‘items’ that are not farmed? Read and understand the above.

What I really hope happens, is the following:

Instead of titans souls getting automatically granted upon completion, It would be required to use dungeon keys to loot the boss end box to earn the souls.

That way, people cannot remove the time gate of titans souls, simply by alt account farming. (as they would have to actually dungeon with each account to earn key fragments to make their keys).

Else, I would hope that the timegate for earning titan’s treasures per account gets removed. Why not let everybody just have free reign to earn as many titan souls and lunar souls as they wish???

Else shortly, guess what I will be spending my time doing?
Being on one account only, I cannot keep up with the mass of easy flux. Perhaps instead of writing all of Cheap Trove Flux, I should have been creating alt accounts and earning a few million flux per week doing 4 or 5 hard mode shadow tower runs. I mean… I carry others thru the hard mode shadow towers as I can solo all the hard modes…

I warned of this previously, and only the multi-boxers seemed to hate the idea of all this easy flux for their income going away…And gauging the responses, it is pretty apparent who multi-boxes for easy profit.

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Trove: some reason with both the rev and CB they give me a weird feeling

I think that it is now in a much better spot than it ever has been if built correctly. From a numbers standpoint it is more balanced, and from a personal standpoint I am finding myself having more fun then I ever had on Rev. It is still not the very best but I would put it up there.

Will try to get some images going once I get back on my desktop in a few hours. Only 7.5k PR (unoptimized) but I am keeping up with higher PR players so that is a good sign.

I couldn’t finish it I’m sorry. I like the revenant but not enough to need a full breakdown of how to use him. I don’t know what it is with me and the bulky looking classes. For some reason with both the Cheap Trove Flux rev and CB they give me a weird feeling and make me not want to play them. They’re not bad it’s just me being weird. That being said I still like the SH even if it’s mostly point and click.

I honestly doubt many people will find reading a 2.2k word essay on a game characters mechanics rather enthralling. I find a big part of playing a class is also how they look and if they appeal to your tastes just as much as how they play out. For me I just put on the Super Magical costume and pretend I’m Ladybeard. So no problem at all if it is not for you, just trying to spread some love to less played classes.

Do you know how hard it is to convince people that the best ally for a physical damage class is a magical damage one? Incredibly hard. It destroys everything you are taught while playing so most try to believe otherwise.

Now if we did have a Physical damage Chronomancer it could cause a lot of balance issues. The largest one is rather obvious being Boomeranger (not for the reasons you think; it is super bad but looks amazing). Most Magic classes do not have a whole lot of uses for cooldown reduction meanwhile physical damage does. Just with this Rev build switching from one damage type to Buy Trove Flux another you go from 1518.02% to 1662.59% dps. It doesn’t seem fair but think of the damages.

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Trove: Patron passes have been going up in price exponentially

So as many of us already know Patron passes have been going up in price exponentially. I just checked again and as of now they’re almost at 500k. That’s kinda ridiculous with the fact that end game Patron is almost a necessity. If memory serves Devs monitor some prices in the Market and artificially lower them by adding them into the Chaos Chest rotation. Why haven’t they done that yet here? They’ve been rising since all the bonuses started that Patron could take advantage of and once people could take advantage of it they did. It’s possible someone is flipping the market I really don’t know but it’s starting to get out of hand.

I have no issue supporting the game. It’s just that it’s a lot higher than normal and one of the things about Cheap Trove Flux is that you don’t have to spend any money. That being said it should still be valuable but 500k is a bit much with how much other things for the same irl currency is. It should be more but not THAT much.

I’m not really keen on that statement. Personally I can’t justify or want to continue paying a monthly fee for a game when there’s so much else I can get. There’s nothing wrong with supporting the game in other ways apart from patron, especially when things like inventory space is both needed and expensive. Not everyone can justify spending a grand on a game that can’t manage to be stable which is easily what you’d do if you bought every thing you wanted. Plus by buying patron itself, that’s also supporting the fact that they’ve been the game too reliant on patron.

If memory serves (haven’t checked, and my memory is ridiculously unreliable) next week is the week when all the bonuses apply each day. That means getting patron is a priority for a lot of people who doesn’t usually get Patron Buy Trove Flux. The increase in price is more likely than not that more people are buying, getting the more commonly priced passes and opening up to the more expensive passes.

It’s pretty much all a question of supply and demand. Once next week is over and done with, the price will probably level out, back at its usual price range.

The price is high now but wait till the PTS patch hits Live. With the amount of flux that will be flowing into the market the prices will inevitably soar. A single user with 8 alts in U9 can get 120k per dragon kill which is not an impossible feat. If you are having trouble getting the amount needed for a pass now it will become much harder soon.

There is also no possible way they will add patron passes themselves. This is their one good item in the store as everything else is so overpriced that you would need to be a blind idiot to buy. Giving away the one thing you are selling reliably (because it is required for play) is the worst business idea since recycled toilet paper.

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